The following screenshots are pulled from an Unreal 5 scene, that served as an art test.
I had to create models from a predefined list and imported them into an Unreal 5 scene, creating a basic pause menu showing my name.
For this art test, I created a shipping container, 6 different rocks, and an "infuriating teapot"
The rocks are not as well optimised, but I was running out of time and needed to create these very quickly, subdivision was my friend to get smooth edges.
This was my interpretation of an infuriating teapot. Screw that tacky fine china....