This was a project I was commissioned to make in Unity for a virtual reality environment. This was my second virtual reality project so I had some idea about how to keep the project optimised for a real time environment. I utilized baked lighting and occlusion culling to ensure a smooth gameplay experience.
I was messing with some shaders here to fake a LED screen, and various cameras to give the stage a realistic projection display.
Some cinamatic shots around the scene.
I created a working beer pong game which you can despawn cups by throwing the ball into the middle.
Screenshots of the scene in engine.